Plot Guide

PLOTS
Plots are used to get away with things you cannot publicly do. Kidnapping, assassinations, poisoning, ambushes, escapes, all these things are considered plots and work the same way.

There are no set mechanics when it comes to Plots as things will depend on the plot itself, for example  the chances of kidnapping a target are not the same if the target travels with an escort  or  a poison will not work the same way on an old person and a young strong man

There are just a few guidelines you need to follow, when plotting you must modmail your plot, a mod will be assigned and he/she will be the one doing it. We have opened a special reddit account for running plots /u/TheFacelessMenADOD [+1] .

Please remember the more specific you are the less room there is for things not going your way.

Also, the plot must make sense IC (in character.)

POISONS
Poisons can be bought on certain places, the best of them are found in places like Essos and Dorne every now and then they are available on big cities. Local Fortune Tellers and Wood Witches sell poisons too although of far less quality from those found in Essos or Dorne.

Maesters can make poisons if they have the right ingredients, it will require several posts for your maester to buy the ingredients and preparing the poison after which, depending on the poison you are trying to make a roll will be made to determine your characters success in preparing the said poison.

Same goes for the cures, if your characters has access to a maester you can try to cure him/her by roleplaying as your maester and to apply antidotes, rolls will be made to see how effective the cure was. Note that simply saying I have the antidote for the poison is not allowed (unless you have rped your maester elaborating antidotes in advance).

A list of poisons may include:

Demon's Dance

Greycap

Nightshade

The Strangler

Tears of Lys