Duel Mechanics

1v1 COMBAT
In A Dance of Dragons combat happens a lot. Sometimes in battles, a friendly duel, or trial of combat.

When you and your opponent fight in any of these you gotta know the risks.

When in combat each player will get 5 HP when the battle starts, the one who hits 0 HP dies (or loses in non deadly combats)

1d50 rolls are made for each combatant with one attacking and the other one defending, with the outcome of the battle depending on the difference:

DEADLY DUELS
If the difference is -15 the attack was blocked,

If the difference is between 16-35 it was a hit, -1 HP

If it is between 36-46 it is a minor injury, -2 HP (Minor Injury Roll triggered)

If it is between 47-50 Major Injury / Instant Death Roll

NON-DEADLY DUELS
If the difference is -20 the attack was blocked,

If the difference is between 21-45 it was a hit, -1 HP

If it is between 46-50 it is a minor injury, -2 HP (Minor Injury Roll triggered)

If it is between 50 Major Injury / Instant Death Roll

Major Injury / Instant Death Roll
1d20

1-2 Death

3-5 Missing Appendage

6-8 Damaged Internal Organ

9-11 Breaking of a Major Bone (like femur or tibia)

12-14 Major Scar / Disfigurement

15-17 Missing Eye

18 Blinded

19 Coma

20 Paralyzed

Minor Injuries
1d20

1-3: fractured hand/foot

4-6: sprained ankle/wrist

7-8: broken fingers/toes

9-10: broken nose

11: temporary blindness

12-13: dislocated shoulder

14-15: dislocated knee

16-17: broken teeth

18-20: laceration/puncture wound

Modifiers that affect the characters Attack Points
Valyrian Steel: Using a Valyrian Steel weapon gives you a +5 in combat

Weapon Mastery: Each player is allowed a Weapon Mastery (+10 in combat)

Weapon Expertise: Each player is allowed a 2 Weapon Masteries (+ 5 in combat)

Weapon Proficiency: Each player is allowed to be a prodigee on 3 weapons (+3 in combat)

Canon Bonus/Malus: If your character is canon speaking a great duelist you will get this but you will also get if he sucked at combat (+-5)

Unskilled: -3 in combat

Shaky Hands: Just like Littlefinger your character was not born to battle with a weapon in his hand, -5 in combat

Coward: Your character prefers going into than fighting a battle, -10 in combat

Traits affecting the characters HP
Strong +5 HP

Athletic +3 HP

Agile +2 HP

Weak -5

Obese -10

Dwarf, Dimwitted -20

Blind, Mentally Disabled, Crippled -25