Patrols and Detections

Patrols & Detection

Detection of incoming parties can be made in two ways:

Patrols. Forces can be set to patrol a point on the map, where they will detect incoming parties. They are most effective in roads and choke points. Every Time a party enters a tile where a patrol is set a 1d20 will be rolled to see if it is detected.

Beacons. Beacons are used to inform keeps of incoming parties, they are more expensive to set than patrols but are also more effective. Each player is allowed to have up to 3 Beacons.

When you are detected with a force of 10 or under

1d10

1-3 Detected

4-10 Undetected

When you are detected with a force of 11-20

1d10

1-4 Detected

5-10 Undetected

When you are detected with a force of 21-40

1-5 Detected

6-10 Undetected

When you are detected with a force of 41-80

1-6 Detected

7-10 Undetected

When you are detected with a force of 100+

1-7 Detected

8-10 Undetected

When you are in a forced march add a +10 malus

Naval Patrols and Detections

There are also naval patrols. You can choose to send out any amount of ships and the type of ship around an area. Do it at your own risk, as the enemy will have a surprise for you if set upon.

When you are detected you have to be within 2 tiles of a nearby port or boat.